teaching
Teaching
Courses, frameworks, workshops, and the games I build to teach with. The tools below are made for classrooms and professional learning — pick one up and use it.
Courses developed
Graduate and undergraduate courses I designed or substantially rebuilt, and teach.
2026
ETEC 565R — Making with Machines: Generative AI, Creativity, and Postdigital PedagogyThirteen weeks moving from small creative encounters with generative systems toward the design of educational knowledge environments, conversational systems, multi-agent arrangements, and accessible interventions. The aim is not platform mastery but practical fluency, alongside learning to notice how AI systems distribute agency, authority, and responsibility.
2026
ETEC 531 — Curriculum Issues in Cultural and New Media StudiesA course about the implicit curriculum carried by platforms, algorithms and data. It works through five orienting moves — understand, expose, resist, relate, imagine — and each week meets a new-media artwork, not to analyse it as an art object but to let it ask questions scholarship alone cannot.
2022
LLED 459 — Trends and Issues in Literacy Instruction
Courses taught
Other graduate courses in the Master of Educational Technology programme.
ETEC 540 — Text Technologies: The Changing Spaces of Reading and Writing
ETEC 530 — Constructivism: Strategies for E-Learning
ETEC 512 — Applications of Learning Theories to the Analysis of Instructional Settings
ETEC 580s — Directed studies and graduating projects
Frameworks and open resources
Published openly for anyone to adapt and teach with.
2025
Entangled Dimensions of AI Literacy
2025
The 4 Cs of Computational Sense-Making
2025
MET AI Literacy Hub
2023
Systems Beings
Workshops and professional learning
Invited sessions for educators, researchers and graduate communities.
2026
Teachers Teaching Teachers (NYC Writing Project)
2025
Reading with AI: From monsters to mazes
2025
Making space for wonder, ambiguity, and discomfort around AI
2025
Entangled AI literacies: Holding space for enthusiasm and refusal
2025
Interview on the Entangled Dimensions of AI Literacy framework
2024
Cultivating the futures imaginary: Imaginative methods and futures literacies
2024
Digital arts-based research in education
2020
Arts-based teaching and learning forum
Games and tools for the classroom
Built to be used in teaching. Each one runs in a browser, needs no account, and can be handed to a group as it is.
an archetype gameRewriting the FutureAnswer five questions, meet the archetype your answers earn you — or refuse it and write your own — then draw a Time, a Subject, a Mood and an Object, and write.Play →
a writing roomFutures Cards for KidsThe same game with a gentler deck — robots in meadows rather than tarot — and a room to write in afterwards. For younger writers.Play →
UBC MET · creative architectureThe (un)Slop GameBecome an agent in a human multi-agent machine. Manufacture slop, try to resist it, then redesign the system. Built out of a contest that asked: AI fiction sucks — what is your theory about how to fix it?Open ↗
drawing as hypothesisDiagrammaticA drawing tool for thinking in diagrams — shapes, connectors and annotations that stay editable, so a drawing can be revised the way an argument is.Open ↗
interactive typographyPlay With The TextThe four lines on the home page do not sit still if you ask them not to. Every character becomes a body with its own physics — they flee your cursor, and you can reach in, take one, and put it anywhere.Play →
interactive drawingGeometric PainterBuild images out of planes, grids, sparks and constellations. Nothing closes into an outline; it holds together anyway.Play →